Search found 221 matches
- March 31st, 2025, 1:42 pm
- Forum: Announcements
- Topic: Anytype or this Forum
- Replies: 1
- Views: 8
Re: Anytype or this Forum
I'll be migrating information over to Anytype along with everything on my Zuria forum. I've been using Anytype way more often than my forums lately anyway.
- March 31st, 2025, 1:39 pm
- Forum: Announcements
- Topic: Anytype or this Forum
- Replies: 1
- Views: 8
Anytype or this Forum
I've been thinking. I know I have this forum and it's great to share my gaming stuff with you, but I also have a program called Anytype, where I can essentially put my gaming info from here into there. This forum and Anytype both are used for the same purpose. I only need one, and I am more ...
- March 20th, 2025, 11:54 am
- Forum: Ark: Survival Evolved
- Topic: To Wildcard
- Replies: 0
- Views: 40
To Wildcard
Wildcard, run. Just go. Break up with Snail Games! (Dont forget to leave the salt!) They're not good enough for you. You deserve better! Time to call it quits between you two.
I wish you the best.
I wish you the best.
- February 13th, 2025, 3:53 pm
- Forum: Ark: Survival Evolved
- Topic: Phoenix Dossier Picture (Real life)
- Replies: 0
- Views: 446
Phoenix Dossier Picture (Real life)
<3 :fire: :phoenix: https://c.l3n.co/i/YmskHQ.jpg Bought this from Etsy: https://www.etsy.com/listing/1821266762/ark-survival-evolved-poster-dossiers?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=ark+phoenix&ref=sr_gallery-1-1&pro=1&frs=1&content_source ...
- February 8th, 2025, 4:37 pm
- Forum: Aberration
- Topic: Easy Area Spawn Theory
- Replies: 0
- Views: 469
Easy Area Spawn Theory
You know how in easy starting areas you have things like basilisks and other dangerous creatures? What if that's because the Ark is broken? It's spawn system could be damaged, which allows such creatures to spawn in easy areas. 

- February 6th, 2025, 10:22 pm
- Forum: Self Employment Challenge - WIP
- Topic: Self Employment Jobs - Each Generation has their own unique rules they must follow.
- Replies: 11
- Views: 502
Re: Self Employment Jobs - Each Generation has their own unique rules they must follow.
Generation 12 - The Investor
- No sharing items between generations.
- February 6th, 2025, 10:22 pm
- Forum: Self Employment Challenge - WIP
- Topic: Self Employment Jobs - Each Generation has their own unique rules they must follow.
- Replies: 11
- Views: 502
Re: Self Employment Jobs - Each Generation has their own unique rules they must follow.
Generation 11 - The Hotelier
- No sharing items between generations.
- February 6th, 2025, 10:21 pm
- Forum: Self Employment Challenge - WIP
- Topic: Self Employment Jobs - Each Generation has their own unique rules they must follow.
- Replies: 11
- Views: 502
Re: Self Employment Jobs - Each Generation has their own unique rules they must follow.
Generation 10 - The Globe Trotter
- No sharing items between generations.
- February 6th, 2025, 10:21 pm
- Forum: Self Employment Challenge - WIP
- Topic: Self Employment Jobs - Each Generation has their own unique rules they must follow.
- Replies: 11
- Views: 502
Re: Self Employment Jobs - Each Generation has their own unique rules they must follow.
Generation 9 - The Writer
- No sharing items between generations.
- February 6th, 2025, 10:21 pm
- Forum: Self Employment Challenge - WIP
- Topic: Self Employment Jobs - Each Generation has their own unique rules they must follow.
- Replies: 11
- Views: 502
Re: Self Employment Jobs - Each Generation has their own unique rules they must follow.
Generation 8 - The Inventor
- No sharing items between generations.
- February 6th, 2025, 10:21 pm
- Forum: Self Employment Challenge - WIP
- Topic: Self Employment Jobs - Each Generation has their own unique rules they must follow.
- Replies: 11
- Views: 502
Re: Self Employment Jobs - Each Generation has their own unique rules they must follow.
Generation 7 - The Painter
- No sharing items between generations.
- February 6th, 2025, 10:20 pm
- Forum: Self Employment Challenge - WIP
- Topic: Self Employment Jobs - Each Generation has their own unique rules they must follow.
- Replies: 11
- Views: 502
Re: Self Employment Jobs - Each Generation has their own unique rules they must follow.
Generation 6 - The Sculptor
Make and sell as many sculptures as possible.
- They must purchase their scrap. They are not allowed to dig for it.
- Gems found from sculpting must immediately be deleted ($0).
- No sharing items between generations.
- February 6th, 2025, 10:20 pm
- Forum: Self Employment Challenge - WIP
- Topic: Self Employment Jobs - Each Generation has their own unique rules they must follow.
- Replies: 11
- Views: 502
Re: Self Employment Jobs - Each Generation has their own unique rules they must follow.
Generation 5 - The Alchemist [/u] Make and sell as many potions as possible They are allowed to have a separate garden, but they must only grow alchemy ingredients. No growing fruits and vegetables. You must buy them. They are allowed to do Beekeeping, but the honey and honeycombs are only to be ...
- February 6th, 2025, 10:20 pm
- Forum: Self Employment Challenge - WIP
- Topic: Self Employment Jobs - Each Generation has their own unique rules they must follow.
- Replies: 11
- Views: 502
Re: Self Employment Jobs - Each Generation has their own unique rules they must follow.
Generation 4 - The Nectar Maker [/u] Sell as many Nectar bottles as possible. They must have their own, separate garden. They are only allowed to grow fruit and harvest from their own garden. Their garden produce must only be used to make Nectar, not eaten or sold. They are allowed to go to France ...
- February 6th, 2025, 10:19 pm
- Forum: Self Employment Challenge - WIP
- Topic: Self Employment Jobs - Each Generation has their own unique rules they must follow.
- Replies: 11
- Views: 502
Re: Self Employment Jobs - Each Generation has their own unique rules they must follow.
Generation 3 - The Angler Catch and sell as many fish as you can. Any fish you intend to eat or any bait you intend to use must be bought from the store. The fish you catch must not be used for fertilizer or eaten, only sold for income. The Angler generation is not allowed to use fish for ...
- February 6th, 2025, 10:19 pm
- Forum: Self Employment Challenge - WIP
- Topic: Self Employment Jobs - Each Generation has their own unique rules they must follow.
- Replies: 11
- Views: 502
Re: Self Employment Jobs - Each Generation has their own unique rules they must follow.
Generation 2 - The Gardener [/u] Gen 2 must grow and sell as many fruits and vegetables as possible. No growing alchemy Ingredients. That's reserved for Gen 5. The Omni plant is banned for the duration of this challenge. They are only allowed to grow and harvest from their own garden. Items used ...
- February 6th, 2025, 10:16 pm
- Forum: Self Employment Challenge - WIP
- Topic: Self Employment Jobs - Each Generation has their own unique rules they must follow.
- Replies: 11
- Views: 502
Self Employment Jobs - Each Generation has their own unique rules they must follow.
Generation 1 - The Collector Gen 1 starts off in an open field, broke and essentially homeless. They have to raise enough funds (by collecting and selling only the things below) to build a home, get married, and produce generation 2. Sims in this generation can collect only the following. Gems ...
- February 6th, 2025, 10:10 pm
- Forum: Self Employment Challenge - WIP
- Topic: Starting Out - The following steps must be done in order or the challenge is considered failed.
- Replies: 0
- Views: 456
Starting Out - The following steps must be done in order or the challenge is considered failed.
Choose a world you want to use. (the world must have collectables in it) Set your Game Options to the ones in the Game Settings thread. Create either 1 or 2 sims. It's up to you if you want them to have appropriate traits and Lifetime Wishes for their Self Employment job. If creating two sims, they ...
- February 6th, 2025, 10:06 pm
- Forum: Self Employment Challenge - WIP
- Topic: Game Settings
- Replies: 0
- Views: 464
Game Settings
You must set your game settings to the following: Aging is enabled and set to Epic (Ages still need to be worked out.) Baby - 2 days The only job for a baby is to age up. They're not really helpful in this challenge. If you have more than one child, you must get rid of any spares while they're still ...
- February 6th, 2025, 9:54 pm
- Forum: Self Employment Challenge - WIP
- Topic: Overall Rules
- Replies: 0
- Views: 487
Overall Rules
Nraas Self Employed Careers Mod is required for this challenge. For this challenge, we're not sending any sims to University or the Future. Each Generation has their own unique rules they must follow. Since the aim of the challenge is to obtain money through only being self-employed, that means all ...